Wow this game is definitely very hard. Somehow, after many tries (and a long night), I managed to complete all of the levelsxD but even after completing Fusion twice, there was still no 'completed' status for it, which I'm a bit sad about but it's fine ehehe
Also I somehow was able to complete Ccyper before Natsuki and Jupiter lol idk if it was supposed to be harder...
Although excrutiatingly painful for my eyes, the colour palette is very eccentric and I quite like it, oddly enough. Maybe I'll try do something with that xD
Also something I've noticed: sometimes after doing a level and then trying a different level, the score from the previous round would not reset properly thus making my high score abnormally high... My highscore is 3804
I don't know if this is a good suggestion but I found it inconvenient having to use my mouse to click the arrows to scroll to the level I want to retry. It is a very trial and error game so it would make the gameplay and navigation easier and smoother if you could use the arrow keys to scroll through the levels. Or, after clicking 'try again' it would take you right to the 'let's party' of the level you'd just tried.
Anyway, I don't know how to give good criticism let alone have deep knowledge about making games but I thoroughly enjoyed it - very fun and addicting:)
PS the reason why Fusion took half the time it took to complete the other levels was bc there is a really good spot on the top right corner...
The game may not be very salient, but it sure has potential to be something more. It could use enemies spawning in a stage rather than fighting the boss immediately, as well as a graze and power meter, as well as bombs. I'm making my own Touhou game as well in Fusion, and could point out what could help you if you get in contact with me. But anyway, here's my critique.
You managed to replicate ZUN's poor understanding of proportions through MS Paint, nice. There was no story however. An excuse plot would have been nice. On music though, pretty bad usage of music. Try to find better tracks to use in danmaku battles.
The green haired mermaid (Ccyper) and Fusion would be considered a definite challenge unless trial and error is counted. There are spots you can sit at to avoid losing lives. Ccyper drives me to anger when the shots are aimed at your character and you're trapped in a field of bullets. That's where the definite challenge of having to use a mouse comes in, and it's fun trying to beat a game that you're not good at initially and get better at eventually.
Try to do away with the rainbows. Makes me feel like its GAYhou. It also hurts my eyes and is annoying.
Overall, okay game. Clickteam isn't suited for Touhou because of poor collision detection, somewhat confusing functions, and a bit of a limited workspace, but you managed to make it work out. One issue I have is you should probably enable the "Stick to obstacles" function on the character because the character shakes on collision with the wall and it affects the dodging aspect. That's it.
You're welcome, and thanks for the suggestion my Touhou game on Clickteam might work out. Hoping to move onto Game Maker Studio eventually lol
If you ever need a composer for music in games, I could help with that too. Don't mind if I shill. I make music on my YouTube channel. It's on my profile, and I could probably compose a theme every one of those characters.
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Wow this game is definitely very hard. Somehow, after many tries (and a long night), I managed to complete all of the levelsxD but even after completing Fusion twice, there was still no 'completed' status for it, which I'm a bit sad about but it's fine ehehe
Also I somehow was able to complete Ccyper before Natsuki and Jupiter lol idk if it was supposed to be harder...
Although excrutiatingly painful for my eyes, the colour palette is very eccentric and I quite like it, oddly enough. Maybe I'll try do something with that xD
Also something I've noticed: sometimes after doing a level and then trying a different level, the score from the previous round would not reset properly thus making my high score abnormally high... My highscore is 3804
I don't know if this is a good suggestion but I found it inconvenient having to use my mouse to click the arrows to scroll to the level I want to retry. It is a very trial and error game so it would make the gameplay and navigation easier and smoother if you could use the arrow keys to scroll through the levels. Or, after clicking 'try again' it would take you right to the 'let's party' of the level you'd just tried.
Anyway, I don't know how to give good criticism let alone have deep knowledge about making games but I thoroughly enjoyed it - very fun and addicting:)
PS the reason why Fusion took half the time it took to complete the other levels was bc there is a really good spot on the top right corner...
Thanks for your criticism, I appreciate it.
I'm glad you enjoyed it :)
~Star
The game may not be very salient, but it sure has potential to be something more. It could use enemies spawning in a stage rather than fighting the boss immediately, as well as a graze and power meter, as well as bombs. I'm making my own Touhou game as well in Fusion, and could point out what could help you if you get in contact with me. But anyway, here's my critique.
You managed to replicate ZUN's poor understanding of proportions through MS Paint, nice. There was no story however. An excuse plot would have been nice. On music though, pretty bad usage of music. Try to find better tracks to use in danmaku battles.
The green haired mermaid (Ccyper) and Fusion would be considered a definite challenge unless trial and error is counted. There are spots you can sit at to avoid losing lives. Ccyper drives me to anger when the shots are aimed at your character and you're trapped in a field of bullets. That's where the definite challenge of having to use a mouse comes in, and it's fun trying to beat a game that you're not good at initially and get better at eventually.
Try to do away with the rainbows. Makes me feel like its GAYhou. It also hurts my eyes and is annoying.
Overall, okay game. Clickteam isn't suited for Touhou because of poor collision detection, somewhat confusing functions, and a bit of a limited workspace, but you managed to make it work out. One issue I have is you should probably enable the "Stick to obstacles" function on the character because the character shakes on collision with the wall and it affects the dodging aspect. That's it.
Thanks for the advice. I appreciate it ^^
If you have anymore criticism, please let me know :)
Hope your Touhou like game ends up better than mine (LOL)
You're welcome, and thanks for the suggestion my Touhou game on Clickteam might work out. Hoping to move onto Game Maker Studio eventually lol
If you ever need a composer for music in games, I could help with that too. Don't mind if I shill. I make music on my YouTube channel. It's on my profile, and I could probably compose a theme every one of those characters.